Canvas (Hello Kotlin)
The following example demonstrates usage of HTML5 Canvas from Kotlin.
Here strange creatures are watching the kotlin logo. You can drag'n'drop them as well as the logo. Doubleclick to add more creatures but be careful. They may be watching you!
package creatures
import org.w3c.dom.*
import org.w3c.dom.events.MouseEvent
import kotlinx.browser.document
import kotlinx.browser.window
import kotlin.math.*
fun getImage(path: String): HTMLImageElement {
val image = window.document.createElement("img") as HTMLImageElement
image.src = path
return image
}
val canvas = initializeCanvas()
fun initializeCanvas(): HTMLCanvasElement {
val canvas = document.createElement("canvas") as HTMLCanvasElement
val context = canvas.getContext("2d") as CanvasRenderingContext2D
context.canvas.width = window.innerWidth.toInt()
context.canvas.height = window.innerHeight.toInt()
document.body!!.appendChild(canvas)
return canvas
}
val context: CanvasRenderingContext2D
get() {
return canvas.getContext("2d") as CanvasRenderingContext2D
}
abstract class Shape() {
abstract fun draw(state: CanvasState)
// these two abstract methods defines that our shapes can be dragged
operator abstract fun contains(mousePos: Vector): Boolean
abstract var pos: Vector
var selected: Boolean = false
// a couple of helper extension methods we'll be using in the derived classes
fun CanvasRenderingContext2D.shadowed(shadowOffset: Vector, alpha: Double, render: CanvasRenderingContext2D.() -> Unit) {
save()
shadowColor = "rgba(100, 100, 100, $alpha)"
shadowBlur = 5.0
shadowOffsetX = shadowOffset.x
shadowOffsetY = shadowOffset.y
render()
restore()
}
fun CanvasRenderingContext2D.fillPath(constructPath: CanvasRenderingContext2D.() -> Unit) {
beginPath()
constructPath()
closePath()
fill()
}
}
val logoImage by lazy { getImage("https://play.kotlinlang.org/assets/kotlin-logo.svg") }
val logoImageSize = v(64.0, 64.0)
val Kotlin = Logo(v(canvas.width / 2.0 - logoImageSize.x / 2.0 - 64, canvas.height / 2.0 - logoImageSize.y / 2.0 - 64))
class Logo(override var pos: Vector) : Shape() {
val relSize: Double = 0.18
val shadowOffset = v(-3.0, 3.0)
var size: Vector = logoImageSize * relSize
// get-only properties like this saves you lots of typing and are very expressive
val position: Vector
get() = if (selected) pos - shadowOffset else pos
fun drawLogo(state: CanvasState) {
if (!logoImage.complete) {
state.changed = true
return
}
size = logoImageSize * (state.size.x / logoImageSize.x) * relSize
state.context.drawImage(getImage("https://play.kotlinlang.org/assets/kotlin-logo.svg"), 0.0, 0.0,
logoImageSize.x, logoImageSize.y,
position.x, position.y,
size.x, size.y)
}
override fun draw(state: CanvasState) {
val context = state.context
if (selected) {
// using helper we defined in Shape class
context.shadowed(shadowOffset, 0.2) {
drawLogo(state)
}
} else {
drawLogo(state)
}
}
override fun contains(mousePos: Vector): Boolean = mousePos.isInRect(pos, size)
val centre: Vector
get() = pos + size * 0.5
}
val gradientGenerator by lazy { RadialGradientGenerator(context) }
class Creature(override var pos: Vector, val state: CanvasState) : Shape() {
val shadowOffset = v(-5.0, 5.0)
val colorStops = gradientGenerator.getNext()
val relSize = 0.05
// these properties have no backing fields and in java/javascript they could be represented as little helper functions
val radius: Double
get() = state.width * relSize
val position: Vector
get() = if (selected) pos - shadowOffset else pos
val directionToLogo: Vector
get() = (Kotlin.centre - position).normalized
//notice how the infix call can make some expressions extremely expressive
override fun contains(mousePos: Vector) = pos distanceTo mousePos < radius
// defining more nice extension functions
fun CanvasRenderingContext2D.circlePath(position: Vector, rad: Double) {
arc(position.x, position.y, rad, 0.0, 2 * PI, false)
}
//notice we can use an extension function we just defined inside another extension function
fun CanvasRenderingContext2D.fillCircle(position: Vector, rad: Double) {
fillPath {
circlePath(position, rad)
}
}
override fun draw(state: CanvasState) {
val context = state.context
if (!selected) {
drawCreature(context)
} else {
drawCreatureWithShadow(context)
}
}
fun drawCreature(context: CanvasRenderingContext2D) {
context.fillStyle = getGradient(context)
context.fillPath {
tailPath(context)
circlePath(position, radius)
}
drawEye(context)
}
fun getGradient(context: CanvasRenderingContext2D): CanvasGradient {
val gradientCentre = position + directionToLogo * (radius / 4)
val gradient = context.createRadialGradient(gradientCentre.x, gradientCentre.y, 1.0, gradientCentre.x, gradientCentre.y, 2 * radius)
for (colorStop in colorStops) {
gradient.addColorStop(colorStop.first, colorStop.second)
}
return gradient
}
fun tailPath(context: CanvasRenderingContext2D) {
val tailDirection = -directionToLogo
val tailPos = position + tailDirection * radius * 1.0
val tailSize = radius * 1.6
val angle = PI / 6.0
val p1 = tailPos + tailDirection.rotatedBy(angle) * tailSize
val p2 = tailPos + tailDirection.rotatedBy(-angle) * tailSize
val middlePoint = position + tailDirection * radius * 1.0
context.moveTo(tailPos.x, tailPos.y)
context.lineTo(p1.x, p1.y)
context.quadraticCurveTo(middlePoint.x, middlePoint.y, p2.x, p2.y)
context.lineTo(tailPos.x, tailPos.y)
}
fun drawEye(context: CanvasRenderingContext2D) {
val eyePos = directionToLogo * radius * 0.6 + position
val eyeRadius = radius / 3
val eyeLidRadius = eyeRadius / 2
context.fillStyle = "#FFFFFF"
context.fillCircle(eyePos, eyeRadius)
context.fillStyle = "#000000"
context.fillCircle(eyePos, eyeLidRadius)
}
fun drawCreatureWithShadow(context: CanvasRenderingContext2D) {
context.shadowed(shadowOffset, 0.7) {
context.fillStyle = getGradient(context)
fillPath {
tailPath(context)
context.circlePath(position, radius)
}
}
drawEye(context)
}
}
class CanvasState(val canvas: HTMLCanvasElement) {
var width = canvas.width
var height = canvas.height
val size: Vector
get() = v(width.toDouble(), height.toDouble())
val context = creatures.context
var changed = true
var shapes = mutableListOf<Shape>()
var selection: Shape? = null
var dragOff = Vector()
val interval = 1000 / 30
init {
canvas.onmousedown = { e: MouseEvent ->
changed = true
selection = null
val mousePos = mousePos(e)
for (shape in shapes) {
if (mousePos in shape) {
dragOff = mousePos - shape.pos
shape.selected = true
selection = shape
break
}
}
}
canvas.onmousemove = { e: MouseEvent ->
if (selection != null) {
selection!!.pos = mousePos(e) - dragOff
changed = true
}
}
canvas.onmouseup = { e: MouseEvent ->
if (selection != null) {
selection!!.selected = false
}
selection = null
changed = true
this
}
canvas.ondblclick = { e: MouseEvent ->
val newCreature = Creature(mousePos(e), this@CanvasState)
addShape(newCreature)
changed = true
this
}
window.setInterval({
draw()
}, interval)
}
fun mousePos(e: MouseEvent): Vector {
var offset = Vector()
var element: HTMLElement? = canvas
while (element != null) {
val el: HTMLElement = element
offset += Vector(el.offsetLeft.toDouble(), el.offsetTop.toDouble())
element = el.offsetParent as HTMLElement?
}
return Vector(e.pageX, e.pageY) - offset
}
fun addShape(shape: Shape) {
shapes.add(shape)
changed = true
}
fun clear() {
context.fillStyle = "#D0D0D0"
context.fillRect(0.0, 0.0, width.toDouble(), height.toDouble())
context.strokeStyle = "#000000"
context.lineWidth = 4.0
context.strokeRect(0.0, 0.0, width.toDouble(), height.toDouble())
}
fun draw() {
if (!changed) return
changed = false
clear()
for (shape in shapes.asReversed()) {
shape.draw(this)
}
Kotlin.draw(this)
}
}
class RadialGradientGenerator(val context: CanvasRenderingContext2D) {
val gradients = mutableListOf<Array<out Pair<Double, String>>>()
var current = 0
fun newColorStops(vararg colorStops: Pair<Double, String>) {
gradients.add(colorStops)
}
init {
newColorStops(Pair(0.0, "#F59898"), Pair(0.5, "#F57373"), Pair(1.0, "#DB6B6B"))
newColorStops(Pair(0.39, "rgb(140,167,209)"), Pair(0.7, "rgb(104,139,209)"), Pair(0.85, "rgb(67,122,217)"))
newColorStops(Pair(0.0, "rgb(255,222,255)"), Pair(0.5, "rgb(255,185,222)"), Pair(1.0, "rgb(230,154,185)"))
newColorStops(Pair(0.0, "rgb(255,209,114)"), Pair(0.5, "rgb(255,174,81)"), Pair(1.0, "rgb(241,145,54)"))
newColorStops(Pair(0.0, "rgb(132,240,135)"), Pair(0.5, "rgb(91,240,96)"), Pair(1.0, "rgb(27,245,41)"))
newColorStops(Pair(0.0, "rgb(250,147,250)"), Pair(0.5, "rgb(255,80,255)"), Pair(1.0, "rgb(250,0,217)"))
}
fun getNext(): Array<out Pair<Double, String>> {
val result = gradients.get(current)
current = (current + 1) % gradients.size
return result
}
}
fun v(x: Double, y: Double) = Vector(x, y)
class Vector(val x: Double = 0.0, val y: Double = 0.0) {
operator fun plus(v: Vector) = v(x + v.x, y + v.y)
operator fun unaryMinus() = v(-x, -y)
operator fun minus(v: Vector) = v(x - v.x, y - v.y)
operator fun times(koef: Double) = v(x * koef, y * koef)
infix fun distanceTo(v: Vector) = sqrt((this - v).sqr)
fun rotatedBy(theta: Double): Vector {
val sin = sin(theta)
val cos = cos(theta)
return v(x * cos - y * sin, x * sin + y * cos)
}
fun isInRect(topLeft: Vector, size: Vector) = (x >= topLeft.x) && (x <= topLeft.x + size.x) &&
(y >= topLeft.y) && (y <= topLeft.y + size.y)
val sqr: Double
get() = x * x + y * y
val normalized: Vector
get() = this * (1.0 / sqrt(sqr))
}
fun main(args: Array<String>) {
CanvasState(canvas).apply {
addShape(Kotlin)
addShape(Creature(size * 0.25, this))
addShape(Creature(size * 0.75, this))
}
}